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 national basketball association


MinPrompt: Graph-based Minimal Prompt Data Augmentation for Few-shot Question Answering

arXiv.org Artificial Intelligence

Few-shot question answering (QA) aims at achieving satisfactory results on machine question answering when only a few training samples are available. Recent advances mostly rely on the power of pre-trained large language models (LLMs) and fine-tuning in specific settings. Although the pre-training stage has already equipped LLMs with powerful reasoning capabilities, LLMs still need to be fine-tuned to adapt to specific domains to achieve the best results. In this paper, we propose to select the most informative data for fine-tuning, thereby improving the efficiency of the fine-tuning process with comparative or even better accuracy on the open-domain QA task. We present MinPrompt, a minimal data augmentation framework for open-domain QA based on an approximate graph algorithm and unsupervised question generation. We transform the raw text into a graph structure to build connections between different factual sentences, then apply graph algorithms to identify the minimal set of sentences needed to cover the most information in the raw text. We then generate QA pairs based on the identified sentence subset and train the model on the selected sentences to obtain the final model. Empirical results on several benchmark datasets and theoretical analysis show that MinPrompt is able to achieve comparable or better results than baselines with a high degree of efficiency, bringing improvements in F-1 scores by up to 27.5%.


Optimizing Offensive Gameplan in the National Basketball Association with Machine Learning

arXiv.org Artificial Intelligence

Throughout the analytical revolution that has occurred in the NBA, the development of specific metrics and formulas has given teams, coaches, and players a new way to see the game. However - the question arises - how can we verify any metrics? One method would simply be eyeball approximation (trying out many different gameplans) and/or trial and error - an estimation-based and costly approach. Another approach is to try to model already existing metrics with a unique set of features using machine learning techniques. The key to this approach is that with these features that are selected, we can try to gauge the effectiveness of these features combined, rather than using individual analysis in simple metric evaluation. If we have an accurate model, it can particularly help us determine the specifics of gameplan execution. In this paper, the statistic ORTG (Offensive Rating, developed by Dean Oliver) was found to have a correlation with different NBA playtypes using both a linear regression model and a neural network regression model, although ultimately, a neural network worked slightly better than linear regression. Using the accuracy of the models as a justification, the next step was to optimize the output of the model with test examples, which would demonstrate the combination of features to best achieve a highly functioning offense.